Holsappel, Maarten (2023) Testing the interplay between immersive virtual reality and spatial analysis in urban design. Master thesis.
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M.T. Holsappel Master Thesis VR and spatial analysis - final.pdf Download (1MB) | Preview |
Abstract
Traditional design methods, e.g. physical 3D models or artists’ impressions, have been used extensively in the history of spatial design, but they are oftentimes lacking in their capacity to represent the end-user experience. Virtual reality has become a field of interest for spatial design researchers and professionals, as its capacities have expanded over a long time and is now projected to hold great potential for incorporating more experience-based decision making into the design process. This is achieved by immersing a user in their design and experiencing it as if it were already built. This allows for early collection and processing of feedback. While much experimentation has been done on the visualization side, the effect of combining visuals and quantitative analyses is relatively unexplored. This report set out to test the added value of combining these two dimensions. This was done with a focus on density and the quantitative measure of Floor Space Index. An experiment was set up and conducted using a tool developed at the University of Groningen, in which participants explored and redesigned a pre-built area. Focus group discussions were conducted afterwards to evaluate experiences. Based on these discussions, it appears that the idea of combining immersive designing and data analysis holds promise in terms of engaging participants and producing useful feedback, but requires high quality data and a carefully chosen level of detail to be a truly effective tool in a designer’s toolkit.
Item Type: | Thesis (Master) |
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Degree programme: | Society, Sustainability and Planning (MSc Socio-spatial Planning) |
Supervisor: | Weitkamp, S.G. |
Date Deposited: | 25 Jul 2023 14:09 |
Last Modified: | 25 Jul 2023 14:09 |
URI: | https://frw.studenttheses.ub.rug.nl/id/eprint/4301 |
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